Agent 13: The Midnight Avenger
™ and © 1988 TSR, Inc.
In 1937 the scourge of Nazism was beginning to spread its insidious philosophy across the face of Europe. But unknown to the world at large an even more foreboding organization existed that intended to use the Nazis as their unwitting pawns, the Brotherhood. It is unknown to all, that is except Tredekka, who was trained by the Brotherhood but now opposes them as Agent 13. He is a master of disguise, proficient at unarmed combat and mystic techniques from the Far East enabling him to overcome pain and drug effects. The leader of the Brotherhood considers Tredekka the “Fallen Angel,” whose betrayal of the Brotherhood is an offense that cannot be forgotten. Since Agent 13 brands the number 13 into the foreheads of the cult members he defeats, obviously being forgotten is not part of his agenda.
This book has a strong pulp magazine feel and much like The Shadow, he commands a cadre of operatives as his eyes and ears. Dan Spiegle, (Crossfire) drew this graphic novel which led to 13: Assassin a game module for role-playing game publisher TSR.
— George Haberberger
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| ||NN||David Marconi, Flint Dillie||Dan Spiegle