Megaman NT Warrior

    (Viz, 2004-2005)
™ and © 2001 Ryo Takamisaki
Black and white; right to left reading format.

Older readers will remember those boy heroes who spent their time fighting super-villains, not playing some silly kid’s game. So Megaman NT’s Lan is at least a couple steps above the kids from Beyblade, as here one activity naturally leads to the other.

Set in a technologically advanced future (which, oddly enough, looks a lot like our present), it’s the kind of utopia readers only find in a kids’ series where people can depend on their machine friends. At least, that is, until the evil World Three organization creates potential deadly glitches, which is when Lan and his digital doppelgänger Megaman step up.

The manga does a fine job approximating the energetic atmosphere of the Kids! WB series of the same name and certainly lives up to Viz’ new action category; it’s got plenty of action. But the story also gives Lan plenty of opportunity to just be a kid. Between that and the “playing video games can save the world” theme, it’s sure to have lots of appeal to the key boy demographic.

— S.A. Bennett
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