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Wizard How to Draw: Getting Started
(Wizard, 2007)
™ and © 2007 Wizard
An invaluable resource for anyone who wants to draw comics, especially superhero books, Wizard Magazine’s How to Draw: Getting Started is a collection of three to five-page articles in which comics professionals like Jim Lee and Joe Kubert relate tips of the trade, from basic aspects of drawing (such as anatomy) to more complex subject matter (like the design of a comic page). The book shows step-by-step images (using real comics examples) to help those interested develop their own drawing technique. In addition, one approaching this as a not-necessarily-artistic comics fan can gain some insight, like how certain artists choose to lay out their panels (in fact, in the section on comic design, the book feels a bit like something by Scott McCloud), and there’s a lot of enjoyment to be had in seeing what professional artists write about what topics: for instance, Greg Land handles the segment on photo reference, while in the anatomy chapter Adam Hughes writes about “Sultry Women,” then Terry Moore writes about “Realistic Women,” and finally Michael Turner has his say with “Sex Appeal.”
— Eric Garneau
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