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    (Digital Noixe, 2004-2006)
™ and © Digital Noixe

Give credit where it is due: Robert Walker is a good artist. His layouts are dynamic, his understanding of anatomy is strong, and his character designs are creative.

But a good penciller does not a writer make. Cluttering Walker’s more-than-capable art is a cacophony of narration and word balloons that tells this and tells that and describes a myriad of events—events with enough backstory to choke a historian but that are not given any meaning or relevance.

There are more words here than in a collection of New York Times crossword puzzles, and they’re about as cohesive. Seemingly lacking confidence in his own art, Walker chooses to tell, rather than show. His multiple scene-shifts midway through the story test the patience of already-weary readers. He even gives himself a page and a half for his own editorial.

The story, about a marine plagued by demonic nightmares who develops high-tech powers by issue’s end isn’t hard to piece together. But this intro could have been a lot stronger if Walker had the discipline to shut up and focus.

— Jim Johnson
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    Sep 2004
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    Jun 2005
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    Feb 2006
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    Dec 2006
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    W: Robert Walker  ·  A: Robert Walker
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    Jan 2008
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    W: Robert Walker  ·  A: Robert Walker
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