iD_eNTITY

    (Tokyopop, 2005)
™ and © 2000 Hee-Joon Son & Youn-Kyung Kim
graphic novel; b&w

With a title that suggests both the word identity and the words id and entity, it’s appropriate that this book can be interpreted in a number of ways. On one level, the book is about online role playing among a group of high school friends. On another level, the book is a fantasy adventure as the characters frequently appear to the reader in the guise of assumed personalities as they participate in an Everquest-like role playing game.

The book includes a lexicon of gaming terms and the story demonstrates an understanding of the details and quirks of massive multi-player games. Writer Hee-Joon Son’s tale also examines the appeal of assuming another identity and what happens when the alternate identity becomes virtually permanent.

— Colin Chan

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