Paranoia (Adventure)
(Adventure, 1991-1992)
™ and © 1992 West End Games
It’s a comic book and a role-playing game! Set in “a darkly humorous future,” Paranoia tells the tale of a computer that controls the world, a computer that keeps the population in line by keeping them happy and engaging them in mindless games. But what happens when you rebel and disobey the computer? You become a target—one to be eliminated. Unless you find a place to hide, as is the case with King-R-THR-6. Intriguing stuff from writer Paul O’Connor and the folks at Adventure Comics.
Jump to issue:
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Oct 1991
Cover: $2.95
W: Paul O’Connor · A: Heinrich Kipper
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Dec 1991
Cover: $2.95
W: Paul O’Connor · A: Heinrich Kipper
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Jan 1992
Cover: $2.95
W: Paul O’Connor · A: Hector Gomez
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Jul 1992
Cover: $2.95
W: Paul O’Connor · A: Hector Gomez
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Aug 1992
Cover: $2.95
W: Paul O’Connor · A: Hector Gomez