Paranoia (Adventure)

 PARA   (Adventure, 1991-1992)

™ and © 1992 West End Games

It’s a comic book and a role-playing game! Set in “a darkly humorous future,” Paranoia tells the tale of a computer that controls the world, a computer that keeps the population in line by keeping them happy and engaging them in mindless games. But what happens when you rebel and disobey the computer? You become a target—one to be eliminated. Unless you find a place to hide, as is the case with King-R-THR-6. Intriguing stuff from writer Paul O’Connor and the folks at Adventure Comics.

Jump to issue:
  NotesWriterArtist

#1

  10/1/1991
  $2.95
  $2.50
3 copies available from $1.00
 Paul O’ConnorHeinrich Kipper

#2

  12/1/1991
  $2.95
  $4.00
1 copy available for $3.99
 Paul O’ConnorHeinrich Kipper

#3

  1/1/1992
  $2.95
  $4.00
1 copy available for $3.99
 Paul O’ConnorHector Gomez

#4

  6/1/1992
  $2.95
  $1.50
No copies available
 Paul O’ConnorHector Gomez

#5

  7/1/1992
  $2.95
  $1.75
No copies available
 Paul O’ConnorHector Gomez

#6

  8/1/1992
  $2.95
  $15.00
2 copies available from $9.99
 Paul O’ConnorHector Gomez